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Batman Arkham Shadow review - a masterclass in immersion that makes you feel like a part of Gotham
Batman Arkham Shadow can feel rough around the edges at times, but it's still a more than worthy entry to the Arkham series and an essential Quest 3 experience.
Occasionally you'll also hop along to a hastily constructed temporary Batcave built in some hidden ruins beneath the prison - where you can suit up and discuss your plans with Alfred - but most of the time you'll be heading back to your cell at the end of a hard day's detecting (and punching, obvs) and have a nice sleep to kickstart a new cycle. It's certainly not as interactive as the true VR greats, such as Half-Life Alyx, for example, and while there are a few items you can pick up and fiddle with (Rat King manifestos or darts that seem to disappear behind walls when you throw them to name a couple), the thrust of your relationship with the world is mostly limited to punching people in the face and sliding open vent covers. Image credit: Eurogamer/Oculus Studios It's possible that some of these glitches and performance issues might have occurred through my own making - I was wearing my Quest 3 for multiple three-hour-long sessions while playing this for review, all while recording footage through it as well, which may well have contributed to some of the Bat bugs I spotted.
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