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Behind the Scenes: Alien Worlds – Jumpship over a tidally locked planet
Jump into Samuel’s intricate workflow as he navigates various sources and tools to create his magnificent sci-fi piece of art. Hi, I’m Samuel Pantze from Germany, and Blender has been my main creative…
I studied mechatronics engineering, but then decided that I’d rather want to become a scientist, so I started a PhD in computer science in early 2023, where I now write VR software to analyze multidimensional microscopy images. While they do provide accurate light modeling of the atmosphere, they’re quite slow to compute, and especially when you get close to the planet, it really takes forever to render good volumetric clouds (because it requires a small volume step size). Since my goal was to create a scene close to the atmosphere, I started out by finding a coordinate system transformation that would turn the spherical mapping of the world shader into something resembling a flat surface in perspective.
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