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Below the Root: A story, a computer game and my lifelong obsession (2015)


This 1984 computer game inspired my art and made me what to be a programmer The original box cover that contained the diskettes, map and manual. Another great example of how video-game art in the 80s never looked like the game. [http://www.macworld.com/article/2888015/think-retro-when-games-looked-absolutely-nothing-like-their-box-art.html] The

Below the Root was programmed by one person: Dale Disharoon(Jim Graham, Leonard Lebow and Vince Mills helped with the ports to the IBM PC/jr and Apple II). It was common to see virtual joysticks and D-pads à la Nintendo in the corner of the game screen, but with no haptic feedback, it was about as rewarding for the brain as petting a cat on TV. In fact, the video game picks up where the Until the Celebration leaves off, and is considered canon: a fourth story to "fix" the plot choice the author felt was a mistake.

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