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Beyond FromSoftware: the Soulslike mechanics that turned a series into a genre


A look at some of the ideas non-FromSoftware Soulslikes have brought to the genre.

Souls players often talk about builds - choosing whether to focus on strength, dexterity, or magic for instance to maximise damage - but weapons are often statically tailored towards one play style. Image credit: Devolver Digital / Eurogamer One definitely-not-alcohol-fuelled evening at the recent Summer Game Fest, talk between a few deeply jetlagged British journalists turned to professional worst-nightmares: what if you asked a load of questions of one developer in an interview, only to realise you'd got them mixed up with another? More than just taking inspiration for some set-dressing, Death's Door is an understanding of where two great, seemingly opposed geniuses' works not only collide, but overlap, in the small-of-stature's refusal to give up in the face of giants.

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