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Beyond Good & Evil's just got a new edition - and the game's always been different every time I've played it anyway
A look back at what made Beyond Good & Evil so special.
And the game's sci-fi world was European too, by turns classical, with all those canals on Hyllis, all that honeyed stone in the buildings, and silly, like a French comic strip filled with talking animals: pig mechanics, space whales. I was fascinated this time by the way it's a game about news media: the planet is being invaded in a sort of false flag operation that allows the real baddies to destroy everyone's freedoms and rob the place of its resources. Dungeons may have bosses and platforming challenges and stealth, but they build towards you taking photos, and, in fact, the hero Jade's main item in the game isn't the staff she wields in combat, but the camera she uses to expose conspiracy.
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