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BioShock creator Ken Levine finally explains Judas "narrative Lego" concept


It's been 10 years since BioShock Infinite, and creator Ken Levine is still not done with follow-up project Judas. But …

Now, Levine has discussed how this all fits with his long-standing desire to make a game from "narrative Lego" - essentially, from hand-crafted bits that are combined differently each time you play. The basics are that you play as Judas, the woman with long white hair glimpsed in previous trailers, aboard a crashing city-sized spaceship named the Mayflower. She begins the game having died, but is able to "reprint" herself back to life, which seems a process not unlike BioShock's Vita-Chambers.

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