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Black Myth: Wukong on PS5 is fetching, flawed but fixable


Black Myth: Wukong - testing the PS5 version vs PC, plus an analysis of the three modes: performance, balance and quality. Digital Foundry investigates.

However, this comes at the cost of traditional frame generation artefacts around the borders of the screen, on particle effects and within UI elements, which are much more obvious than normal as the game is operating at such a low base resolution. | Image credit: Digital Foundry Ultimately then, the solutions Game Science has chosen for the PS5 version in terms of indirect lighting, reflections and shadows all work reasonably well - players aren't being left behind on a feature level. Similarly, the deployment of frame generation still feels a bit strange, and the lack of 120Hz, VRR and even HDR support unnecessarily hobbles the game for owners of high-end displays.

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