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Blazed – Rust-based 3D renderer


Client/Server multiplayer rendering. Contribute to splurf/blazed-demo development by creating an account on GitHub.

A client-server 3D renderer featuring real-time player movement and view synchronization within a dynamic 128-tick rate system. Before attempting to compile the client, you will need to configure SDL2. The server has a--tps flag, which will allow you to specify the tick rate (min: 1, max: 255).

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