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Blender 4.5 LTS Released


BrianFagioli shares a report from NERDS.xyz: Blender 4.5 has arrived and it's a long-term support release. That means users get two full years of updates and bug fixes, making it a smart choice for anyone looking for stability in serious projects. Whether you're a solo artist or part of a studio pi...

BrianFagioli shares a report from NERDS.xyz: Blender 4.5 has arrived and it's a long-term support release. That means users get two full years of updates and bug fixes, making it a smart choice for anyone looking for stability in serious projects. Here's a list of key features and changes in this release: - Vulkan backend replaces OpenGL (faster, smoother UI) - Adaptive subdivision up to 14x faster with multithreading - New Geometry Nodes: Camera Info, Instance Bounds - GPU-accelerated compositor nodes with standardized inputs - New Boolean solver: Manifold (cleaner, faster mesh operations) - UV maps visible in Object Mode + improved selection behavior - Grease Pencil render pass and Geometry Nodes integration - Improved file import support: PLY, OBJ, STL, CSV, VDB - Deprecations: Collada, Big Endian, legacy .blend, Intel Mac support - Cycles OptiX now requires NVIDIA driver v535+ - New shader variants for add-on developers (POLYLINES_*, POINT_*) ~ 500 bug fixes across all major systems

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