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Blender 5.0 Will Likely Default To Using OpenGL Rather Than Vulkan
While there was previously talk of Blender 5.0 likely defaulting to using the Vulkan API for rendering but keeping the OpenGL driver around, those plans look like they may be changing
While there was previously talk of Blender 5.0 likely defaulting to using the Vulkan API for rendering but keeping the OpenGL driver around, those plans look like they may be changing. According to the Vulkan specs it allows to replace the GPU memory behind a handle (image or buffer) using a queue command. It's too bad to hear that Vulkan-by-default might not happen now for Blender 5.0 but in any event hopefully their Vulkan sparse memory efforts will pay off.
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