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Blumenkrantz Boosts Zink Performance By 150% For Everspace, Possibly Helping Other Games


Mike Blumenkrantz of Valve's Linux graphics driver team who is known for his work on the Zink generic OpenGL-on-Vulkan driver implementation has made another mighty round of improvements for helping the gaming performance.

A bug report had come in that Zink performed very poorly for Everspace, a 3D space shooter game from 2017 that is powered by Unreal Engine 4. Mike Blumekrantz ended up tracking down the issue and has adapted Zink to use the internal map flag for QBOs as well as a change to restrict the implicit feedback loop detection when using miplevels/layers. About The AuthorMichael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience.

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