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Blur Busters Open Source Display Initiative – Refresh Cycle Shaders
CES 2025 Announcement from Blur Busters "Area51" UFO Lab - BBOSDI Version 1.01 - Initial Draft Version Part 1: The CRT Simulation Breakthrough Leads to Plasma TV Simulation and CRT-VRR Experiments With Blur Busters real-time CRT electron beam simulation breakthrough and our open source code successfully simulating a CRT that successfully reduces motion blur at
The retrogaming community has brilliantly skilled open source software developers working in the SPATIAL dimension (CRT filters, scanlines, phosphor simulation, etc). Blur Busters is currently communicating to Valve, and has now committed to adding a refresh cycle shader system to SteamOS that runs independently of content frame rate. Otherwise, the hardware industry suffers with inferior little-used or little-known entrenched algorithms that gets worse quickly over time (e.g. outdated 17×17 LCD overdrive LUTs from yesteryear, still used in 360Hz+ panels) as refresh cycles progress to stratospheric levels and creates GtG heatmapping issues.
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