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Bomb Jack display hardware


Bomb Jack arcade resources. Contribute to martinpiper/BombJack development by creating an account on GitHub.

In the back of my mind was the often fabled "Mega games" by Imagine Software which were planned to use extra hardware on the Spectrum and Commodore 64 to augment the machine's capabilities. While it is certainly possible to code an application entirely with only high level language knowledge, it is an advantage to know low-level architecture to help debug hopefully rare performance or error situations. Using the ImageToBitplane tool Run/Debug Configuration: Main mode7 "map_9 - mode7 test.png" And enabling the data load at: ; Write Mode7 registers This will demonstrate how the mode7 export with flipped tile detection works

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