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Bonfires are still my favourite FromSoftware idea
In praise of Dark Souls' bonfires.
But you trust the game and you know that if you keep going far enough, if you follow a trail with sufficient patience, it will inevitably oxbow in some fascinating way and bring you back to where you started, but facing in the other direction. In a game of loops and snarls and dangerous tangles, they provide clear junction points, a moment to rest and say: ah, I'm here. Over the last few days, though, as I've been alternating between Dark Souls and Elden Ring, which I have also been playing slowly, stop-start, for an age and without making much progress, I've realised something else about bonfires too.
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