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Brush – A new compatible Gaussian splatting engine
3D Reconstruction for all. Contribute to ArthurBrussee/brush development by creating an account on GitHub.
This project is currently a proof of concept and doesn't yet implement any extensions to splatting that have been developed since, nor is the performance optimal yet. Brush on the other hand, written in rust using wgpu and burn, can produce simple dependency free binaries, and can run on nearly all devices. The kernels are written in a "sparse" style, that is, only work for visible gaussians is done, though the final calculated gradients are dense.
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