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Building a Game with the Real Engine
Some people make games using the Unreal Engine. That’s nice, but I wanted something a little different.
Painting based on Goya’s Saturn Devouring His Son, but with a giant eagle eating a tiny headless monk in a brown robe. Because of the long exposures at multiple focus levels, I do have a bit of time between shots to futz with the camera code and write the post that you are reading now. It’s nowhere near as nice to work with as real clay, but it’s surprisingly strong — you can pick up a piece of molding that’s 1/16” thick and 7” long by one end, and it won’t break.
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