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Building Game Prototypes with LÖVE


Chess, card games, and Lua.

My goal was to research which game making tools fit my skillset, and to find where my strengths lie so that I can be efficient with my time in 2025. The animations of the cards (rising/growing during hover, falling back to the hand when dropped) weren't too difficult to build once I had defined my requirements. The TL;DR is something like: if I need game engine features (very busy world, complex entity interactions, physics beyond the basics) I would reach for Godot.

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