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Building SimCity: How to put the world in a machine
A deep dive into the trailblazing simulation game SimCity, situating it in the history of games, simulation, and computing.Building SimCity explores the hist...
As author Chaim Gingold explains, Will Wright, the visionary designer behind the urban planning game, created SimCity in part to learn about cities, thinking about the world as a complex system and appropriating ideas from traditions in which computers are used for modeling. Gingold uses SimCity to explore a web of interrelated topics in the history of technology, software, and simulation, taking us far and wide—from the dawn of programmable computers to miniature cities made of construction paper and role-play. Janet H. Murray is Ivan Allen College Dean's Professor in the School of Literature, Communication, and Culture at Georgia Institute of Technology.
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