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Call of Duty discusses matchmaking process for multiplayer games


Activision said it will actively discuss its multiplayer matchmaking process with Call of Duty fans in an effort to be more collaborative.

The matchmaking process seeks to reduce the overall amount of latency by prioritizing stable connections or low ping – with a shortened wait time in mind. Skill is determined based on a player’s overall performance: kills, deaths, wins, losses and more, including mode selection, and recent matches as an overall metric across all multiplayer experiences. That means, potentially, longer wait times based on the type of matchmaking selected (plus add into that playlist, map and mode history, platform, and more) and matches with poor connections.

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