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Call of Duty: Black Ops 6 review - wobbling franchise retreats to safe ground
Reverting to typical Call of Duty, Black Ops 6's bombastic if predictable campaign is matched with snappy but one-speed multiplayer and over-engineered zombies.
With Subsonic, we have a tight map based around a single, central hangar with a stealth bomber parked inside, a ring road of sorts and just four entrances, but others are even more miniscule, dovetailing nicely with the new movement system designed around reactivity, fluidity and speed. It's based on a penthouse mega-apartment - a nice inversion of Stakeout's claustrophobia - that overlooks its own large pool and features a fun, panic-room style secret passageway beneath the main map from one end to the next. A particular shining highlight is a classic casino heist, set among the opulence and grime of organised crime and wider conspiracy: that mission has you move between each outsized character of your crew, from stealth in the sewers, to server room shenanigans, card tricks and a brilliant vault shoot-out to finish.
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