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Call of Duty: Black Ops 6's arachnophobia mode is arguably more terrifying than actual giant spiders


We've seen some unique approaches to arachnophobia modes in video games as they've started to become more common in rec…

Watch on YouTube Black Ops 6 developer Treyarch's approach to the spider problem, however, is something else entirely, with the studio having seemingly taken Obsdian's 'floating blob' solution as a starting point by removing its zombie arachnids' legs and then, well, stopped there. Image credit: Activision Blizzard Elsewhere in its post, Activision spotlights a couple of other interesting new accessibility features for the Call of Duty series, including asymmetrical hearing compensation settings - enabling players to create custom audio profiles and adjust separate settings for each ear. Additionally, Black Ops 6 features what Activision is calling Intelligent Movement, intended to help players with mobility issues reduce inputs by minimising and customising button and stick processes.

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