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Capcom updates on Monster Hunter Wilds performance improvements, says it's aiming to lower PC GPU requirements


Excitement continues to mount ahead of Monster Hunter Wilds' release next month, but if there's one big question mark a…

At the time, the publisher moved to remind players Monster Hunter Wilds was "still in development", offering assurances the full game was "already in a more improved state compared to the beta test", and that it was "committed to ensuring the quality of the final product." Watch on YouTube The company has, though, now provided a short update on performance, with Monster Hunter's official German social media channel recently posting (as per Google translate) that the team "has been addressing rendering issues from the open beta test and is continually working on improvements for launch". The publisher raised a few eyebrows last September, when it revealed Monster Hunter Wilds would require an RTX 2070 Super/RTX 4060/RX 6700XT to reach 60fps (with Frame Generation) at 1080p, so word there may be improvements here - particularly given the open beta's erratic performance on mid-range hardware - is encouraging.

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