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Caravan SandWitch review - sci-fi that benefits from the power of a real place
Our review of the gentle exploration game Caravan SandWitch.
I love the cobbled-together central town, where rough concrete gives way to sun-warmed rock, and where shacks cling to the sides of a canyon wall, but where a bedroom might equally be a space located in some kind of giant outlet pipe. It's a compact place, but it has many moods, and it rewards exploring - with trinkets and in-game loot, sure, but also with viewing spots where you can just sit and rest on a blanket or cushion someone's long since laid out for you, and areas where you can turn on an old radio and hear some weird tinny music for a spell. Image credit: Dear Villagers/Studio Plane Toast Players can change interface size, reduce potential motion sickness and activate an accessibility radar that creates visual and aural indications of nearby items.
Or read this on Eurogamer