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Caravan SandWitch review - sci-fi that benefits from the power of a real place


Our review of the gentle exploration game Caravan SandWitch.

I love the cobbled-together central town, where rough concrete gives way to sun-warmed rock, and where shacks cling to the sides of a canyon wall, but where a bedroom might equally be a space located in some kind of giant outlet pipe. It's a compact place, but it has many moods, and it rewards exploring - with trinkets and in-game loot, sure, but also with viewing spots where you can just sit and rest on a blanket or cushion someone's long since laid out for you, and areas where you can turn on an old radio and hear some weird tinny music for a spell. Image credit: Dear Villagers/Studio Plane Toast Players can change interface size, reduce potential motion sickness and activate an accessibility radar that creates visual and aural indications of nearby items.

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