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Carmack defends AI tools after Quake fan calls Microsoft AI demo “disgusting”


Carmack: “Power tools” like AI are “central to all the progress in computers.”…

However, Microsoft is up front about the limitations: "We do not intend for this to fully replicate the actual experience of playing the original Quake II game," the researchers wrote on the project's announcement page. Tim Sweeney, CEO of Epic Games, joined the conversation with a similar perspective: "AI will ultimately be a powerful tool in the toolbox of every programmer, artist, and designer, just as high level languages, paint programs, and visual scripting were in previous eras." Microsoft acknowledges several limitations, including poor enemy interactions, a short context length of just 0.9 seconds (meaning the system forgets objects outside its view), and unreliable numerical tracking for game elements like health values.

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