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Cat Quest 3 - more winningly approachable action-RPGing, this time with pirates
Eurogamer's thoughts on Cat Quest 3, another relentlessly charming feline RPG - with pirates.
Cat Quest 2 did the whole thing all over again in 2019 – this time with dogs and two-player co-op – and five years on from that, we've got a third outing that shakes up the familiar formula a little by covering half the map in water, handing you a boat, and then festooning everything with pirates. In part (and I realise this might be my pirate bias talking), its new swashbuckling framework lends proceedings a bit more focus – somehow, for instance, blowing up an enemy feels a little more purposeful if there's a bounty on their head back at the Mily Barrel tavern – and the introduction of high seas sailing adds another welcome beat to the series' usual rhythms. Shake all these joyfully moreish bits together and scatter them across a dense map, and you've got a welcoming (sometimes challenging) game of brisk questing, satisfyingly fleet combat, and compulsive gear acquisition that never languishes on anything long enough to let it grow old.
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