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Cataphract: Medieval-fantasy roleplaying wargame, in the Black-Sea C. 1300
Cataphracts commanders: there is no actionable intelligence in this post. Read on. About two months ago, I reread several series on military
While Cataphracts could basically be played entirely in clipped sentences and spreadsheet math, so far, every single one of my twenty-three has, to a greater or lesser extent, gotten into character and spent a lot of extra time and effort in their letters and messages to each other. (Worth mentioning there are also a handful of other commanders, ones that don’t strictly exist in any one faction: monastic orders of knights, mercenary companies, peasant revolutionaries, one or two others. While a lot of Cataphracts plays along similar lines as Diplomacy, Crusader Kings, or Model U.N., the intense fog of war and need for resupply (combined with unpredictable elements like weather) muddies the waters.
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