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Caves of Qud review - come in and get lost
Our review of the dizzyling deep roguelike RPG Caves of Qud.
Working through a Cave of Qud review should be like drowning in a lake of absinthe while Dante Alighieri reads the Florentine phone book to you and Roger Federer pelts you with tennis balls. It adds up to a game that feels aggressively potent, in which every lunge for a treasure chest might see you over-extending yourself, and in which incredibly bad things can happen to you as you're trying to do nothing more elaborate than map the outside of a building's wall in search of the door, or work your way through a canyon of shale. I like to play in a sort of auto-run mode, in which I squeeze a trigger and a button and my little guy explores the entire screen by themselves, until they run out of road or something scares them and forces them to stop.
Or read this on Eurogamer