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Children of the Sun review - a thrilling mashup of bullet-time and puzzle games
Eurogamer’s review of Children of the Sun, an exacting mix of killer puzzles and tactical action.
Scoping the map, tagging the enemies, locating hidden targets, identifying environmental traps that can do the dirty work for you; Children of the Sun is not fun to play, not least because the neon-soaked graphics and bloody explosions and tense soundscape seem to go out of their way to make you feel as uncomfortable as possible. Not only are you fighting the jarring colour palette and a shockingly restrictive starting point (oh, the hours I can waste on a hillside, miles outside a Far Cry camp, silently tagging and taking out enemies, one by one, until there's no one left alive to raise the alarm; there's no such luxury here, though), but you also have to locate victims who are secreted inside buildings and protected by special armour or even their own psychic powers at times, too. By magpie-ing staples from a range of different genres - horror, shooters, and cerebral puzzlers - Children of the Sun is a deliciously dark slab of all my favourite things served up in an astonishingly novel way.
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