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Cities: Skylines 2 studio blames ongoing console delay on "hardware limitations"


Cities: Skylines 2 developer Colossal Order has admitted it's still no closer to announcing a console release date for …

Cities: Skylines 2 was originally due to launch for Xbox and PlayStation 5 alongside the PC release last October, but Colossal Order and Paradox announced a last-minute delay, pushing it into 2024 to give it "more time to reach the quality targets we have set". Since then, we've not heard much about the game's progress on Xbox and PlayStation, but Colossal Order has now shared on update on Steam, detailing some of the challenges it's facing bringing Cities: Skylines 2 to consoles. Colossal Order says it's managed to get the game in a "stable and playable state" on consoles by "significantly lowering the graphics quality", but adds the compromise pushes things to a level it's "not willing to make."

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