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Citizen Sleeper 2 goes even harder on its RPG roots with its bold new twists on its tabletop dice rolls


A look at Citizen Sleeper 2: Starward Vector, a game of bold new twists and mounting stress.

You're both still feeling a bit highly strung after your escape from gang leader Laine - which we saw play out in explosive fashion during its animated reveal trailer last year - but for now, at least, you've got a small window of time where you can take a well-earned breather, and gradually adjust to your new life on the run. It's a move that Damian Martin says was important for helping them to "clarify each class into a very specific experience" in Citizen Sleeper 2, as they found that players in the first game simply ended up maxing out their skill tree to become a jack of all trades because there was so much freedom in how you could apply your drive points. Of course, the fact that these missions even have this kind of build-up period is quite the marked change from the gentle moseying of Citizen Sleeper 1 - and based on my experience with the demo, they'll create much larger peaks and troughs in its overall structure, infusing them with a much greater sense of urgency and drama.

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