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Citizen Sleeper 2 review
With a new found sense of tension, and showpiece Contract missions, Citizen Sleeper is transformed. This follow-up has …
Contracts usually take place off-world (or off-asteroid or off-moon or whatever the hub is you're on), so you fly away a short distance to them, and then they lock you into a scripted adventure for a handful of Cycles that you will either succeed on, or fail. Solo developer Gareth Damian-Martin (who made the game with character art from Guillaume Singelin and music from Amos Roddy) has a knack for putting players in exciting situations. Here is a world where people say what they mean, where in a few words they fire a truth into your heart like an unwavering arrow, popping it and causing the leaky rush of blood to warm your core.
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