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Clair Obscur: Expedition 33 PC tech review: a patch or two away from greatness


Clair Obscur: Expedition 33 is a surprise hit on PC - but how well does the game run? Alex Battaglia investigates for the Digital Foundry tech review.

It's distracting to see the game swap from 60fps or even 120fps back to this unstable 30fps limit, and it ought to be possible for players to disable the cutscene frame-rate cap if they prefer - without resorting to third-party mods like Lyall's ClairObscurFix. Image quality, especially on fine elements like hair, was the only noticeable sticking point graphically, and the game otherwise ran in the 50s during heavy combat and at 60fps or higher the remainder of the time. With a few meaningful changes - like the ability for players to unlock cutscene frame-rates and remove the sharpening filter, and fixes for the shader compilation and camera microstutter issues - this could be a technically spectacular game on PC.

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