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Clair Obscur: Expedition 33 won't have a mini map to preserve its sense of discovery, says producer
Clair Obscur: Expedition 33 won't include a minimap for its exploration, though a compass will be added to the explorab…
There are obvious parallels: the sense of satisfaction from a successful parry as the camera zooms for a big slow-motion hit, as well as the weapon attribute scaling based on character stats. Meurisse explained the game is balanced between fairly linear, or semi-open levels with side path opportunities, which are accessed through the JRPG-style explorable world map. He cites Hellblade, A Plague Tale and Mortal Shell as examples of smaller teams creating AAA-looking realistic games, but outside of these most indie studios previously had to use stylised or 2D graphics.
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