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Communicating with Interactive Articles (2020)
Examining the design of interactive articles by synthesizing theory from disciplines such as education, journalism, and visualization.
For example, the critically acclaimed explorable explanation “Parable of the Polygons” puts play at the center of the story, letting a reader manually run an algorithm that is later simulated in the article to demonstrate how a population of people with slight personal biases against diversity leads to social segregation . More recently, authors have experimented with building spaced repetition directly into their web-based writing , giving motivated readers the opportunity to easily opt-in to a repeated testing program over the relevant material. We were able to provide editorial guidance to the authors drawing on our knowledge of empirical studies done in the multimedia learning and information visualization communities to recommend graphical structures and page layouts, helping each article’s message be communicated most effectively.
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