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Concord feels like a load of brilliant games combined - but is that enough?
Eurogamer's preview of Concord - a first-party Sony game that does everything well, but may not add up to more than the sum of its parts.
You choose from sixteen maps and six modes, and then one of 16 characters at launch - "Freegunners" here - and you play 5v5 games online, earn a bit of currency towards some minor meta-progression, explore a text-based archive of lore in your spare time if you fancy it, watch a one- or two-minute narrative video as they're dropped on a weekly basis, and that's it. Attribution As significant as that commitment to storytelling and character depth may be, Concord's moment-to-moment gameplay is paramount, and while much of it might seem very familiar - the roster of heroes, the types of game mode (minor variations of king of the hill, kill confirmed, and capture the flag were what we played), and so on - there was one interesting twist. And other characters have a genuinely unique style: I loved 1-Off, a sentient bin with a weapon that sucks in all enemy projectiles, simultaneously providing a supportive effect for your team and also acting as your ammo, for returning it to sender in the form of a narrow beam of rubbish, or a short range bomb of massive damage.
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