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Control is still the GOAT when it comes to uncanny beauty in video games
With FBC Firebreak in the news, we decided to take a look back at Remedy's spooky charmer Control.
This orderliness allows the designers to then bolt on all kinds of antic zaniness with no danger of the whole thing collapsing into fripperies, and it reminds me a little of the way that even the most extravagant skyscraper begins with the fixed core of its elevator shafts. It doesn't take the top-down approach, so often lifted wholesale from Portal's precision wit and cruelty, in which humans are sane lab-rats in an insane hierarchy of faux camaraderie and corporate double-speak, a world in which there are a million euphemisms for dying at work and there's a slice of cake promised if you can survive. And after a particularly fraught battle I remember staring at a crater on the wall, made by the impact of some kind of white foam or powder - maybe the aftermath of a fire extinguisher?
Or read this on Eurogamer