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Counter-Strike's Dust II runs purely within a neural network on an RTX 3090 — performance is disappointing at only 10 FPS
At 10 FPS, though— not precisely eSports ready.
One of the people working on the project, Eloi Alonso, posted footage of this CS:GO"world model" being run in a thread on Twitter, including plenty of disclosure on the involved glitches, of which there are many. The glitches are all fascinating in their way, too, showing us some of the logistical shortcomings of generative AI technology that is still ultimately guessing correct player/game behavior, not running it within a game engine. Players can jump infinitely within this AI simulation of CS:GO because the model views pressing the button as having a fixed reaction (moving on the Y axis by a set amount) rather than being ruled by Source Engine's gravity or collision detection.
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