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Creating the Longest Possible Ski Jump in “The Games: Winter Challenge”


An investigation into The Games; Winter Challenge

Each method I successfully deciphered I also translated into a function in a higher-level programming language (in this case Rust), which is typically much shorter than the assembly and helps both to keep an overview of the business logic as I understand it so far, and to eventually be a fully-functional replica of the game’s simulation. Comparing my simulation against this source-of-truth data, I uncovered some minor discrepancies, but those were easy to address and quickly I was able to get it to sync along the whole length of the replay, confirming that my decompilation is accurate to the real game and I didn’t miss anything significant. Taking a step back, the gain over the jump I showed initially and performed in a couple minutes of trying is not actually that big, the incremental improvements trying to squeeze out the last bits of distance were even smaller, and the end result honestly doesn’t look that impressive.

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