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Crimson Desert is beautiful and bloody, but lacks its own bold vision
Hands-on with Crimson Desert reveals a gorgeous game, but one that struggles to feel as good as it looks.
Instead of playing the hero by brutally punishing my enemies with elegant use of targeting, I ended up standing pathetically batting off attacks, spinning the camera in a hurricane twirl to seek out the next blow, and praying I was facing the right way to block properly. Kliff has the standard light and heavy attacks, dodges, kicks, blocks and parries, but also a suite of special abilities accessed through the face buttons, a bow and arrow you can fire in the air (but takes an age to whip out), and a slow-motion effect you can trigger at any point by consuming energy. But actually finishing the crab off - another beautiful design, by the way, with glowing crystals glinting on its back like rubies - required the use of a special item and awkward controls to then spin around the boss Spider-Man style before landing a killer blow.
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