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Cronos: The New Dawn feels like a combination of every other survival horror game I've played before it, which isn't always a good thing
Our hands-on preview of Bloober's Cronos: The New Dawn reveals a horror game that borrows a little too much more than it adds, and is all the less scary for it.
The sound design is cracking too, with sci-fi bleeps, bloops and whirrs coming from otherworldly machinery, metallic creaks and crunches ringing out as you stomp through the world, monstrous squelches and screams erupting from the merging mutants, and all of this accompanied by an anxiety-inducing, heart beat-like pulse that plays out in the background. Image credit: Bloober Team At the very start of the game, the Traveller wakes up inside something called a sarcophagus, and an onboard computer runs them through a Rorschach test, which you, the player, have to answer. I lent on previous experience with survival horror games and pulled out the good-old-fashioned "run past enemies in order to conserve ammo", which worked wonders because, unless you're in a forced arena fight, you'll often reach points where the monsters just stop following you.
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