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Cyberpunk 2077 on Switch 2 uses DLSS confirms CD Projekt RED


The first confirmed use of Nvidia's machine learning-based upscaler is revealed - and it's in one of Switch 2's most demanding titles.

As the Switch 2's GPU includes machine learning tensor cores, there's no reason why any DLSS technology couldn't come to the Nintendo hybrid - the caveat being that there's still a computational cost to using it. DLSS compatibility had been mentioned by Nintendo and Nvidia in previous PR, but its use in Cyberpunk 2077 (and in both handheld and docked configurations, no less) is our first confirmation of the technology being used in a launch title. It may be the case that Cyberpunk 2077 is still rendering those post-processed components at input resolution instead, which may explain why we're able to see obvious stair-stepping edges that make pixel-counting possible.

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