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Dawn of War 4 devs on taking over from Relic, the health of real-time strategy, and reviving a legend of the genre


Dawn of War 4's new studio King Art Games tell us more about what to expect from the classic RTS' latest sequel.

It's honed in on the first of the trilogy as inspiration, for starters, bringing back classic aspects like full base-building and standard RTS style maps with requisition points and all the regular gubbins. "It does feel like we are trying to fill very, very big boots in this regard," he continues, and is keen to emphasise the studio's desire to "do that legacy right… that we can say: Okay, the things Relic did really, really well, we can only hope that we follow in their footsteps." But the team "knew that people were interested in this more classic style of RTS, with base building and economy and research," and so ultimately opting to focus specifically on the original felt like the most sensible choice.

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