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Death Stranding 2: On The Beach review
Our review of Death Stranding 2: On the Beach, a fascinating sequel that sacrifices a little of its strangeness.
Every aspect of combat is snappy and muscular: each kill (or incapacitation because Sam's weaponry is non-lethal) causes time to slow down Matrix-style; stealth takedowns, just like the first game, are an anime-esque blur of rope-tying virtuosity. Music in the first game, like the hushed folk-pop of Low Roar, was doled out solely at key moments, usually as you neared a settlement, the camera pulling back with cinematic verve to frame the smallness of Sam against the expansive moss-covered landscape. You're enclosed by the ancient red rock of Australia, using cutting-edge gadgets to navigate past these deadly foes (in what feels like another concession to the player, Sam can actually stealth takedown BTs once he has unlocked - wait for it - a blood-powered boomerang).
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