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Death Stranding's iOS and MacOS ports are a mixed bag
How successful are the iOS and MacOS ports of Death Stranding? Digital Foundry has the verdict.
In parallel with development of a stunning-looking sequel, Kojima Productions has continued to work on the original Death Stranding, delivering a series of ports - and the latest is exceptionally intriguing, targeting MacOS and selected iOS devices. Death Stranding holds up visually on iPhone 15 Pro then, with the biggest issue coming from uneven performance - but the game runs on MacOS too, where many extra options and features are open to players. With these results in mind, I decided to play the first couple hours of the game with medium settings with screen-space reflections and motion blur enabled, at 4K with MetalFX temporal in performance mode.
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