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Decades later, John Romero looks back at the birth of the first-person shooter
Id Software co-founder talks to Ars about everything from Catacomb 3-D to "boomer shooters."
Despite Catacomb 3-D's technological advances in first-person perspective, though, Romero remembers the team at id followed its release by going to work on the next entry in the long-running Commander Keen series of 2D platform games. That focus on speed extended to id's development process, which Romero said was unrecognizable compared to even low-budget indie games of today. The early id designers didn't even use basic development tools like version control systems, Romero said.
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