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Despite a few performance issues, the original Prey works really well in standalone VR


Take a look at the first 90 minutes of the original Prey in VR in this week's VR Corner.

Whilst rare, lower framerates are sometimes noticable when looking through large portals that appear in big rooms and, for some reason, especially when Tommy is in spirit form during the spirit-walking tutorial. This made the enemy in front me look like it was the size of a skyscraper!In flat, Prey expertly plays with your position in 3D space to create puzzles that force you to think in ways that are alien to how your mind normally works and, in my opinion, VR implementation only serves to enhance these effects. Human Head Studios constantly pushed these mechanics to their limits in order to surprise the player over and over again and, while they were great in flat, being able to experience these moments as if you were really there is on another level.

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