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Despite being a blatant mix of all things Ubisoft, Star Wars Outlaws feels like a proper Star Wars adventure


Ian Higton talks about his first impressions of Star Wars: Outlaws gameplay after a 4 hour hands-on at a preview event.

It's a typical Ubisoft move to repurpose portions of an existing product that has already proven popular with their audience, but in the case of Avatar, the final result failed to set the metaphorical Home Tree on fire (sorry, too soon? When boiled down to his gameplay components, Nix, who you can send to do things like distract enemies, sabotage items or activate buttons and switches, is basically your mobile phone from the Watch (underscore) Dogs games. I utilised all of these gameplay elements, along with a bit of Uncharted-style climbing action to infiltrate an out of bounds area that belonged to the Pyke Syndicate, and it was here that the classic Far Cry outpost takedown loop began.

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