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Despite layoffs, Build a Rocket Boy releases MindsEye Update 4 and promises it's "committed" to enhancing the gameplay experience
We remain committed to refining MindsEye and enhancing the gameplay experience. Ongoing updates will continue to be shared.
Resolved inconsistent dropdown menu behaviour in graphics settings, ensuring reliable input response Added the ability to skip cinematics where players could get stuck in Morrison's Silo without a way to get back out Fixed collision on glass roof of Silva Factory Fixed a number of Character Model issues in cutscenes that made them look deformed and stretched for a few frames Resolved Silva’s teeth looking too bright on medium/ lower settings on PC NPCs no longer freeze when interacting with certain objects Weapon Wheel hover SFX is now triggered correctly, without delays Minor QoL & screen position improvements to the Creator HUD, Attributes Menu & Tools Minor QoL improvements to naming, duplicated items, missing thumbnails or icons in the Assets Catalogue Updated the search functionality in Assets Catalogue to take into account both object name and the tags Added a warning when the player reaches the maximum number of allowed versions when creating new versions Added missing hotkeys to the Controls Panel for Inserting Path Points
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