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Devs should not be "forced to run on a treadmill until their mental or physical health breaks", says publisher


Manor Lords' publisher has hit back at claims the game is an "interesting case study in the pitfalls of early access", …

"And yet here we are – Manor Lords is apparently a 'case-study in the pitfalls of Early Access' because the 'game has been out for 2.5 months and there have been three fairly small patches' (one of the patch notes being called 'small' here runs over 3,000 words and over 10 single-spaced pages) leading to 'CCUs have plummeted since launch' (yes, we didn't maintain the 173,000 concurrent player peak) and the apparently dark reality that some people, after enjoying their purchase of a premium, single-player title, might decide to go on and play another game (The horror! "I told him that after release, he was going to hear from all sorts of commenters talking about missed opportunities because he failed to grow as fast as they wanted, and judging the game a failure by some kind of expectation they formed. The update fixes a number of commonly reported issues, including "None" people spawning and not working; the game being stuck at the summary screen after a victory; weak archer damage; and overly high ale consumption.

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