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DF Weekly: 'Bespoke Collection' merch hits the DF Store


Digital Foundry tests out Intel's new PresentMon 2.0, with a view to updating its own benchmarking methodology.

Watch on YouTube As well as hawking our new wares, which doesn't come particularly naturally to the Digital Foundry crew, I wanted to briefly discuss why we spend time on merchandise in the first place. It looks like a return to form for the second iteration based on what the trailer reveals, with a more modern version of the CryEngine adapation used in the first game rather than the trendier choice of Unreal Engine 5. Oliver also chimed in on the topic, detailing the improvements to indirect lighting, first-person animation and the potential inclusion of ray-traced reflections visible in semi-gloss armour.

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